Warforged

Warforged are sentient constructs; there are 3 known types of Warforged in the world of Krigensvald, The Dwarven Runeforged, Urutan War Constructs, and the Elven Dragonforged.

Below is the profile for the Dwarven Runeforged, but the Urutan War Constructs and Elven Dragonforged would be very similar.

Warforged Race Profile:
The Dwarven Runeforged are created when a great hero falls in battle, with their prior consent their souls are put into a construct of magnificent quality so they may continue to fight the enemies of the dwarven holds. This process leaves them with some of their prior skills but they lose their memories completely, although some strong memories may return over time.

These Constructs are quite rare now as the only dwarves who know the warsmithing techniques and correct runic inscriptions reside in Ahd-Tarl.

Racial Abilities:
 * Wound Threshold: 12+Brawn
 * Strain Threshold: 8+Willpower
 * Starting Experience: 105 XP
 * Special Abilities: After selecting their career, your Warforged character may train one rank in six of eight career skills (instead of the usual four).
 * Born of Stone and Metal: Warforged do not need to eat, sleep or breath and are unaffected by toxins or poisons. Warforged do not reduce their strain when receiving Cognetics (to represent their frame being upgraded).
 * Construct: Since Warforged are inorganic, they do not gain the benefits of recovering wounds with potions or an Apotheca check. Warforged can recover wounds and strain as normal by resting as the runic enchantment used in their construction pulls them back together. Warforged can also be healed by magic but healing is reduced by 2 for both wound and strain recovery (to minimum of 1), the Smithing skill can also be used in place of the Apotheca skill but acts the same as it would for organics otherwise. Warforged increase their soak by one.